2024 Honor of Kings
Championship Rulebook (Oct 2024)
1.Introduction and Purpose
2024 Honor of Kings Championship is a competition for Honor of Kings hosted by Proxima Beta Pte.
Ltd. (“Tencent”), and its affiliates who are engaged in operating the competition. These Official Rules
("Rules") of the 2024 Honor of Kings Championship ("Championship") apply to each of the teams that
qualified for the Championship in 2024 (each, a "Team"), as well as their players, owners, managers,
coaches, and other employees (collectively "Team Members").
These Rules are designed as a guideline and penalty index to ensure the integrity of the system
established by the Championship officials for professional play of Honor of Kings, and fair play
among the Teams that play at the professional level. A standardized rule set benefits all parties
involved in the Championship 2024.
2. Definition of Terms
2.1 Game
A "Game" refers to a single instance of competition on the Hero's Gorge map that is played until a
winner is determined by one of the following methods, whichever occurs first:
(A) Destruction of the Enemy's Crystal,
(B) Awarded Game Victory.
2.2. Match
A "Match" consists of a set of Games that is played until one Team wins the majority of the total Games (e.g., winning three Games in a Best-of-Five Series ("BO5")). The Team that wins the Match either earns points in a league format or advances to the next round.
3. Team Member
3.1. Players Eligibility
3.1.1. Age
All Players must comply with the age regulation of the country or region they represent, with a minimum age limit of 16.
3.1.2.Region Requirement
To maintain the regional identity of the teams competing in this global tournament, each team must have at least three players on its roster who are citizens or nationals of the team's home region. Teams are allowed up to two players who are from other countries or regions not associated with the team's home region. Proof of residency is required (as defined in 3.1.3).
3.1.3 Proof of Residency
3.1.3.1 Legal Representation Status
To verify eligibility, all forms of long-term legal status enabling the player to reside in the country/region are accepted. These may include valid residency visas (e.g., work visas, athlete visas, student visas) and any other official documents affirming eligibility for representation. For the avoidance of doubt, a tourist visa does not confer eligibility. If the long-term residency visa has not been secured by 2 July, the proof of residency application (issued dated no later than July 2nd) is required and the acquisition date shall be no later than 8 September 2024, 23:59 (UTC+8).
3.1.3.2 Three Month Residency
Players must provide valid documentation proving lawful residency within the represented region for at least consecutive 90 days before October 1st, 2024. Acceptable proofs of residency may include, but are not limited to, a valid passport, national identity card. To ensure clarity, players with permanent residency (e.g., green card) of the region represented can join the team as import and no more 90 days residency proof is needed.
3.1.4 Single Residency Status
A Player may only represent a single region at any point during the tournament. For example, one player can not represent both SEA and MENA to participate in the Championship.
3.1.5. No Tencent or Tournament Organizer Employees
Team Members may not be employees by Tencent Holdings Limited (“Tencent”), the Tournament Organizer, or any of their respective affiliates during the tournament.
3.2. Player Name
Player names must only include English characters and numbers and may not exceed 12 characters. Players may not include using names identical or like Heroes in Honor of Kings. Player names may not include all or part of a corporate name or make use of the trademarks or other intellectual property of any third party. Player names may not include any word or phrase in any language that is offensive, toxic and hurtful. Player names will be selected at the time of registration and may not be changed during the tournament. All Player names must be reviewed and approved by the Championship Committee.
3.3. Coach, Manager and Staff
Each team must have a designated Coach, who may also be the team manager, responsible for accompanying the Team to all tournament related events. A Team may not change its Coach, Manager and Staff during the tournament.
3.3.1. Registration
The designation of Coach, manager and staff by the Team must undergo registration and approval procedures. Announcement of the designation prior to approval by the Championship Committee is prohibited and will be subject to penalties.
3.3.2. Single Capacity
The Coach, Manager and Staff may only be registered with one (1) team, they may not represent more than one team during the tournament.
3.3.3. Presence
The Coach must be present on-site during the Ban&Pick Phase for every game their team participates in. In case of emergencies preventing the coach's attendance, the Team must assign an interim coach who cannot be a player on the roster.
3.4. Owners
3.4.1. Single Entity Participation
To maintain the integrity and fairness of the tournament, it is mandated that only one team representing the same brand, organization, or corporate entity is allowed to participate in the Championship main stage.
3.4.2. Ownership of the Slot
The Championship Committee will deem the Owner(s) who registered the Team in accordance with the Registration Requirements to be the sole owner(s) of the Team and the Team’s slot in an Official Competition for purposes of these Rules. Accordingly, if a Team wins the right to progress to the next stage of an Official Competition, that right is owned by the Team and its Owner(s), not by the players or any other person or entity.
3.4.3. Concurrent Ownership
No individual or entity may have an ownership interest, operational control or voting control, directly or indirectly, of more than one team in the Championship.
4.Roster Rules
4.1. Team Formation
4.1.1. Roster Requirement
Each team must maintain a minimum 6 members, including one Coach, five Players and a maximum 10 members, including one Manager and one Coach, one Staff, seven Players during the Championship. The Championship Committee will cover seven members' travel and accommodation fee during the Championship. Teams must submit the official roster within the timeframe set by the Championship Committee.
4.1.2. Starters and Substitutes
Each Team must maintain, at all times during the tournament, five players in the Team’s starting lineup (“Starters”) and play in the match. A Team may add two additional players to act as substitutes (“Substitutes”). Requests to modify the starting lineup for the Team's first Game of each match day may not be submitted later than 8 hours prior to the match. Requests must be made by the designated coach. Failure to designate the starting lineup before the deadline will result in a default starting lineup for the first Game.
4.2. Active Roster
Starters, Substitutes and Coach form the "Active Roster". No individual may simultaneously hold two or more of the roles listed above.
4.2.1. Single Team Exclusivity
A Player/Manager/Coach/Staff may register and represent for only one Team and cannot be listed on the Active Roster of more than one Team.
4.2.2. Submission
Each Team must submit their Active Roster before 8 September 2024, 23:59 (UTC+8). The Active
Roster must be the same during the tournament (including Championship Main Stage if advanced),
unless a force majeure before the roster necessitates a change, such as a player's sudden illness or an
accident that prevents them from coming to host country. If a request is submitted after 8 September
2024, 23:59 (UTC+8) by the Team, the Championship Committee, at their discretion, may hold the
Team responsible for the incremental costs of such player's visa and travel, regardless of any other
rules to the contrary.
The Championship Committee reserves the right to approve or deny any request to modify Active
Rosters, based upon the eligibility of the Players involved and the compliance with these Rules of such
request.
4.3. Substitutions
4.3.1. Substitutions during Match
A Team may substitute Players between Games of a Match. The team must notify a tournament referee and have the substitute approved no later than 5 minutes after the end of the previous game.
4.3.2. Emergency Substitutions
In the event of an emergency, a Team will be given a certain time to find an immediate Substitute upon approval of the Championship Committee. If a team is unable to find a substitute player before the competition commencement, the Team will forfeit. The Championship Committee will determine if an event qualifies as an emergency. A substitute player should satisfy the requirements stipulated in Player Eligibility of Team Member Eligibility.
5. Organization
5.1. Team Names
Each Team must have a unique name and should not be a combination of multiple existing organizations. Team name must have an abbreviation of at least 2 characters and not exceeding 4 characters. Team full names and abbreviations must only contain English characters and numbers. Unless otherwise specified by the Team, the Championship Committee is entitled to use, at its own discretion, the full Team names and/or the abbreviations on any occasion during the tournament.
5.2. Team Logos
Each Team must have a unique logo which differs in shape from other teams. The team logo must be a single, cohesive design and cannot be a combination of two separate images or logos. Unless otherwise specified by the Team, the Championship Committee is entitled to use, at its own discretion, the Team Logos on any occasion during the tournament.
5.3. Team Jerseys
Team Jerseys, including but not limited to T-shirt, Jackets and Pants, must have a unique design.
Players shall, in official tournament settings (game days and media days), wear Team Jerseys. Team Jerseys must prominently display the team logo on the front. The number of sponsor logos should be
reasonable.
The Championship Committee will review jerseys, with the authority to suggest modifications. This
review will include but not limited to the checking if the design meets basic aesthetic standards and
whether the inclusion, size and placement of sponsorships, logos are appropriate. Teams will face
penalties if Team members wear any Jerseys without the approval from the Championship Committee.
5.4. Common Restrictions
Team Names and Logos may not include all or part of a corporate name or make use of the trademarks or other intellectual property of any third party. Team Names and Logos may not contain any elements that are subject to legal issues or sensitive information. Names or Logos of sponsors may only be used if the sponsor holds more than 50% of the team's equity interest. Team Names and Logos may not include any word or phrase in any language that is offensive, toxic and hurtful. Team Names, Logos will be selected at the time of registration and may not be changed during the tournament
5.5. Review
All Team Names, Logos, Jerseys must be approved by the Championship Committee before use in tournaments. Changes to the Team Names, Logos and Jerseys are not allowed except under certain extenuating circumstances and must be approved by the Championship Committee. The Championship Committee reserves the right to approve or reject a Team Name, Logo and Jersey if it does not uphold the professional standards sought by the tournament.
6. Tournament Structure
6.1. Schedule
2024 Honor of Kings Championship started on October 12th and ended on October 27th
(A) Group Stage: October 12th-17th
(B) Knockouts: October 18th-20th, October 25th-26th
(C) Grand Finals: October 27th
6.2. Group Stage
6.2.1 Seeding
The following four teams will be the seeds for the 2024 Championship:
1. The qualified team from 2024 EWC
2. The Champions of 2024 Indonesia Qualifier
3. The Champions of 2024 Malaysia Qualifier
4. The Champions of Brazil Qualifier, Torneio da Ascensão 2024
6.2.2 Group Draw
Four seeded teams will be randomly drawn into four different groups. Then the remaining 12 teams will be randomly drawn into these four groups, each group consisting of four teams.
6.2.3 Group Stage Format
According to Group Draw results, all teams are divided into four distinct groups. Within each group, a BO3 single round-robin format is employed. This entails that each team will compete in exactly one match against every other team in its respective group. This sequence of matches will be meticulously organized and scheduled in advance. At the conclusion of the round-robin group stage, the top 2 teams from each group will advance to the knockout stage.
6.2.4 Tie and Tiebreaker
In cases where two or more teams accumulate the same number of Matches they have won, their ranking within the group will be determined by the total number of Game Win Differentials. ( e.g., if Team A ends up 2:1, 2:0 and 1:2 in Group Stage, the total number of Game Win Differentials will be 2) Should these teams have an equal number of Game Win Differentials, their rankings will be determined by head-to-head records. A Tiebreaker game will be held if the head-to-head records are still equal.
6.2.4.1. Three-way Tie for the First Place
If three Teams are tied for first place in the group, a BO1 round-robin tiebreaker tournament will be initiated. The order of match-ups will be determined by drawing. The first team to win two games will be the 1st place within the group. Subsequently, the winners of the remaining two teams' final game will be the 2nd place in the group, while the losing team will be the 3rd place.
6.2.4.2. Three-way Tie for the Second Place
If three Teams are tied for second place in the group, a BO1 round-robin tiebreaker tournament will be initiated. The order of match-ups will be determined by drawing. The first team to win two games will be the 2nd place in the group. Subsequently, the winners of the remaining two teams' final game will be the 3rd place in the group, while the losing team will be the 4th place.
6.2.4.3. Tie after Tiebreakers
If teams are still tied after the tiebreakers, no more tiebreakers will be initiated. The rankings will be determined by the total amount of time of all winning tiebreaker games. The team with shorter duration of winning games will rank higher; if the duration of winning games is equal, the team destroyed more enemy towers will rank higher; if the number of tower destroyed is equal, the team with more total kills will rank higher; if the number of kills is equal, the team with more gold will rank higher.
6.2.4.4. Tiebreaker Schedule
The Tiebreaker Games will be scheduled to occur immediately following the conclusion of the last match of Group Stage. The Tiebreaker Games will continue until all ties have been decisively resolved, with the rankings of all teams involved clearly determined.
6.3. Knockouts Stage
6.3.1. Knockout Stage Draw
Following the completion of the Group Stage, the top two teams from each group will advance to the Knockout Stage. A draw will take place to determine the positioning of the first-place teams of Group Stage in the Knockout bracket. Subsequently, the Quarterfinals matchups will be randomly drawn adhering the same-group avoidance rules.
6.3.1. Knockout Stage Format
Eight teams will play in a double elimination bracket based on the Knockout Draw, with the winning teams of the upper and lower bracket advancing to the Grand Finals. Teams that lose two matches in this stage will no longer have a chance to advance or participate in any further stage.
6.4. Grand Finals Format
The BO7 format is employed for Grand Finals. First team to win four Games will be the Champions of 2024 Honor of Kings Championship.
6.5. Prize Distribution
Standing | Prize Money (USD) |
1 | 300,000 |
2 | 160,000 |
3 | 100,000 |
4 | 80,000 |
5-6 | 60,000 |
7-8 | 40,000 |
9-12 | 25,000 |
13-16 | 15,000 |
Total | 1,000,000 |
6.5.1. Competition Prize Distribution
Prizes include taxes and will be awarded to Teams based on final Team standings. Prizes will be paid out to Teams and are non-transferable. Each team ("Potential Winners") is eligible for one prize package for the tournament. Potential Winners who are eligible for the award of a prize assume all liability for the use of the prize.
6.5.2. Requirements to Collect a Prize Award
Potential Winners must comply with Official Rules and winning is contingent upon fulfilling all requirements. Potential Winners shall have no right to any prize unless the conditions set forth in these and any other applicable rules are satisfied. Potential Winners will be notified after the end of the Tournament. Each Potential Winner is required to follow the instructions in the notification. In order to be eligible to claim a prize, each Potential Winner will be required to fill out and sign, within the prescribed period in the notification, an affidavit of eligibility and liability/publicity release form, as well as all applicable governmental and tax forms required to receive a prize.
6.5.3. Costs Associated with Collecting a Prize Award
Participants are responsible for any and all costs and expenses associated with their prize that are not specifically outlined herein. National or local taxes, including VAT taxes, which are associated with the receipt or use of any prizes are the sole responsibility of the Participant.
7. Player Equipment
7.1. Client Version
The version of Championship will be determined by the Championship Committee at its discretion. Restrictions may be added at any time before or during a Match, if there are known bugs with any items, Heroes, skins, or other elements.
7.2. Player Accounts
Player Accounts in the Client will be provided by the Championship Committee. Players are allowed to adjust their account settings as they prefer. Any forms of disclosure of Player Account are not allowed. In the Client, Players are not allowed to add friends without permission.
7.3. Tournament Equipment
Except the equipment of Championship, no other personal devices will be allowed in the tournament area. Championship equipment includes, but not limited to, Players’ personal Gaming Phone (including but not limited to charger, converter and cables), Headsets (noise cancelation) and/or Earbuds and/or Microphones, Table and Chair, Backup Phone, Camera.
7.3.1. Match Mobile Phone Devices
Before each Match, Players will have time to check on their phones. The match devices must be properly set according to requirements. During a Championship Match, Players are not allowed to change any settings without permission, including but not limited to FPS and volume. Players are not allowed to use their match devices to browse any social media platforms or websites on stage. Players are not allowed to use their match devices to watch Championship live on stage. During Ban&Pick Phase, it is not allowed to move the phones from the holder. Players are not allowed to touch the phones after Ban&Pick Phase until the Referee's permission.
7.3.2. Audio Devices
Audio equipment, including but not limited to headphones, microphones, and audio controllers, will be provided by the Championship Committee. Players will be required to maintain the minimum volume determined by the Referee or higher, the level of which will be shown on the audio controller. The Referee has the right to ask Players to turn up the volume if he/she considers the volume level too low. Headphones must be placed directly on a Player 's ears and must remain there for the whole match. Players are not allowed to obstruct the placement of headphones by any method or placing any item, including hats, scarves, or other articles of clothing, between the headphones and the Player's ears.
7.3.3. Voice Chat Restriction
Voice chat in each Championship Match must be conducted through the communication system pre-set in headphones provided by the Championship Committee. The Referee reserves the right to decide,at his/her discretion, whether to monitor the Players' chat. Any third-party voice chat apps are not allowed, unless the Referee, at his/her discretion, decides to change the voice chat arrangement under possible special circumstances. In a Match, the Coach will be given an exclusive headphone which can only be used by listed Team Members, including the Coach, Assistant Coach, and Analyst.
7.4. On-stage Apparel
Players must wear official team jerseys, approved by the Championship Committee, during all Championship matches and pre-match and post-match interviews. Players must wear dark long pants and closed-toe shoes, as well as visible team-branded apparel on their upper body, during the entirety of any Championship event or appearance. The on-stage apparel includes T-shirts, jackets and pants. For the avoidance of doubt, short pants, sweatpants, athletic pants, and pajama pants will generally not be considered appropriate attire. Coaches must wear business casual attire or team jerseys while at the Match Area. Players and Coaches must avoid chewing gum, wearing hats, sunglasses, eye-catching necklaces and pendants while at the Match Area. Jerseys and all other apparel worn during such times are subject to the restrictions set forth in this section and are subject to the review and discretion of the Championship Committee. Players, Coaches and any other staff should not wear any clothes or ornaments that are not approved by the Championship Committee.
7.5. Replacement
If equipment or technical problems are suspected during the tournament at any time, a Player or Championship Committee may request a technical review of the situation. Referees will diagnose and troubleshoot problems, as needed. Referees may request that the Championship Committee order replacement of any equipment, at their discretion. Decisions regarding the replacement of any equipment are solely at the discretion of the Championship Committee.
7.6. Interference
No Team Member may touch or otherwise interfere with lights, cameras or other studio equipment. Team Members may not stand on chairs, tables or other studio equipment. Team Members must follow all instructions of the Championship Committee.
8. Match Rules
8.1. Pre-Match
8.1.1. Pre-Tournament
Before traveling to the host location of Championship, the Championship Committee will set up an online conference to inform the players of issues such as schedule, the client version, match procedures, emergency measures, etc.
8.1.2. Rehearsals
All teams may conduct rehearsals, set by the Championship Committee, with coordinated efforts. During Rehearsals, the Officials will inform the team members about the stage route, game day player-related arrangements and instructions to pre-set devices.
8.1.3. Starting Line-Up and Side Selection Submissions
A team's Starting Line-up and side selection must be submitted no later than the allotted time.
8.1.4. Seating Order
Players must sit in the order as (Left) Clash Lane / Jungle / Middle Lane / Farm Lane/ Roamer (Right) or (Right) Clash Lane / Jungle / Middle Lane / Farm Lane/ Roamer (Left) following the Starting Line-up.
8.1.5. Attendance in time
On the match day, Team Members on Active Roster must arrive at the Match Area before the time
specified by the Championship Committee. If a team fails to arrive before the match time:
(A) 15 minutes later, the team shall have no bans in the Game.
(B) 30 minutes later, the team shall be declared as the losing side of the Game.
8.1.6. Devices Checking and In-game Setup
Players will have designated blocks of time prior to their Match to ensure they are properly prepared.
Setup time begins once Players enter the Match Area, at which point they are not allowed to leave
without permission of the on-site Referee and accompaniment by another Championship official. The
setup includes following:
(A) Ensuring the quality of all Championship-provided equipment.
(B) Connecting and calibrating peripherals.
(C) Ensuring proper function of the voice chat system.
(D) Setting up Equipment and Arcana pages.
(E) Adjusting in-game settings.
(F) Limited in-game warm-up (only in Bootcamp).
8.1.7. Pre-Match Confirmation
Before a Match, Players will be granted access on the stage, where Referees will check the provided equipment with every Player. Players shall submit the Pre-Match Confirmation Card and return to the Team Lounge. Then after the Player introduction before the match, Players will have one minute to get ready and submit the second Pre-Match Confirmation Card to the Referee. The team leader shall make sure all players have finished Game settings, including but not limited to Equipment and Arcana and other basic settings. Failure to make correct settings will not be acceptable for a restart.
8.1.8. Game Room
The Referee will create the in-game official Game Room. Players shall be directed by the Referee to join the Game Room.
8.1.9. Ready for the match
Once all ten Players in a Match have submitted the second Pre-Match Confirmation Card, Players may be asked by Referees to end the warm-up game and immediately join the Game Room.
8.1.10. Technical Support
The Referees will be available to assist and to troubleshoot any problems encountered during the setup time. If a Player encounters any equipment problems during any phase of the setup process, Player must alert and notify Referees immediately. Players have an obligation to identify any technical issue during a Game with the Referee.
8.2. Side Selection and Ban&Pick
8.2.1. Side Selection Rules
For each Match, teams’ side selection for Game 1 will be decided by coin flip. For all games after the first, the losing team of the previous Game will have side selection right. The team obtaining the privilege of choosing sides could independently decide whether to be the Red Side or the Blue Side. Side selection between Games will be decided after a Game. The team with the side selection right for the next Game will have two minutes (after the Crystal is destroyed) to select their side for the next Game, during which the Coach shall inform the Referee about their selection. If the process mentioned above fails to complete within the allotted time, the team will be considered as having waived the side selection right. If so, the Referee will, at his/her discretion, decide whether to give the side selection to the other team, or whether the side selection of the last Game will be applied in the next Game.
8.2.2. Ban&Pick Rules
Once all ten Players have joined the Official Game Room, the Referee will request confirmation that
both teams are ready for the Ban&Pick (B/P) phase. The time limit for each B/P round is on the B/P
Order & Time Limit Table below. Help Pick is not allowed, once both teams confirm readiness, the
Referee will instruct the lobby Room to start the Game. During a consistent Game, in the event of an
erroneous selection or trading of Heroes, Ban&Pick, Summoner Skill, Arcana, or pre-match setting
due to Players' mistake, including but not limited to an accidental touch on the screen or failure to
finish the Ban&Pick within the allotted time, the Game will continue, and the team will bear all
consequences for its mistakes.
Four-Ban Matches B/P Order & Time Limit Table
(A) Blue Side Pick-&-Ban time limit: 225s (30s*4+30s+30s+45s=225s)
(B) Red Side Pick-&-Ban time limit: 270s (30s*4+30s+30s+45s+45s=270s)
Round | Action | Time Limit |
1st | Blue Team Ban #1 | 30s |
2nd | Red Team Ban #1 | 30s |
3rd | Blue Team Ban #2 | 30s |
4th | Red Team Ban #2 | 30s |
5th | Blue Team Pick #1 | 30s |
6th | Red Team Pick #1&2 | 30s |
7th | Blue Team Pick #2&3 | 30s |
8th | Red Team Pick #3 | 30s |
9th | Red Team Ban #3 | 30s |
10th | Blue Team Ban #3 | 30s |
11th | Red Team Ban #4 | 30s |
12th | Blue Team Ban #4 | 30s |
13th | Red Team Pick #4 | 45s |
14th | Blue Team Pick #4&5 | 45s |
15th | Red Team Pick #5 | 45s |
16th | Hero Trades | 20s |
8.3. During Match
8.3.1. Game Start
After the Ban&Pick Phase, the Coaches of both teams shall have a handshake before leaving the stage and going to the designed position. After a Game starts, the Coach will not be granted the access to the stage in whatever case other than the Ban&Pick phase. Out of the need for broadcasting convenience, the Game will not start immediately after the loading process until the Referee's permission. At this point, the Referee will remove all irrelevant articles from the Match Area, including notes written by Team Members. Players are not allowed to quit a Game during the time between the completion of Ban&Pick and the Game launch.
8.3.2. Substitution Between Games
If teams require substitution, Coaches must declare the substitution requests to the Referee before the previous Game ends (before one team's crystal is destroyed). Each team is allowed a maximum of two substitutions per game. Substitutions can only be made after the referee's confirmation.
8.3.3. Break Time Between Games
Before the Match, the Referee will inform teams of the break time. If a team fails to return to Match Area after break time, the next Game will commence as scheduled. The Referee reserves the right to choose, at his/her discretion, whether to use a Player's account to enter the Game Lobby. After Ban&Pick phase begins, as long as one Player or the Coach is present in the Match Area, that individual can proceed the Ban&Pick phase for the team. If all five Players are not in the Match Area after the Ban&Pick phase, the team will be considered to have forfeited this Game.
8.4. Post-Match
8.4.1. Tribute
After each Match, Players will have designated time to communicate with each other until informed by the Referee inform Players to shake hands with their opponents. After the handshake, Players of the winning team will bow to the audience.
8.4.2. Match Results
The Referee will confirm and record the Game result. Subsequently, both teams shall sign the Match Result Confirmation Form to affirm their agreement with the outcome. Players will be informed of their standing within the tournament and upcoming scheduled Match.
8.4.3. Post-Match Obligations
Players will be informed of all post-match obligations, including but not limited to, media appearances, post-game and backstage interviews, or further discussion of any match matters. Players shall follow the instructions of the Championship Committee. Unauthorized actions, including changing hotel rooms or means of transport without permission, or not returning to the hotel during the night, are all prohibited. Players are not allowed to bring visitors to the team room, the hotel or transportations arranged by the Championship Committee without permission.
8.4.4 Results of Forfeiture
Matches won by forfeit will be reported by the maximum margin it would take for one team to win the Match (e.g., 2-0 for best-of-two matches). No other statistics will be recorded for forfeited matches.
8.5. Pause
A pause is recognized as an official halt during a Game, initiated either by the referee's order or at a player's request. While the Game is paused, the Match is still considered active, requiring players and coaches to abide by the referee's directives. In the event of a pause, the referee may issue troubleshooting steps to address and swiftly rectify any issues causing the stoppage. Players shall be obligated to assist the referee in identifying and resolving reasons for the pause. The referee holds the authority to initiate a Game pause or to implement a pause command on any player's device, exercising complete discretion. Players must not trivially request game pauses. Only Team Members listed in the Active Roster are eligible to request a pause, with the frequency and conditions under which a pause can be requested determined by the referee based on specific circumstances. The referee retains the right to approve or deny pause requests, and the Game continues until the referee's authorization. Deliberate disconnections will not warrant pause approvals. Should a player intentionally disconnect the Game or audio without prior notification to the referee, for unjustifiable reasons, that player will face all resultant repercussions.
8.5.1. Player Pause
Players may request a pause in the Game immediately following any of the events described below,
but the player must signal the referee immediately by using the real-time audio (say pause) and raising
his/her hands. The referee will then verify the situation and decide if it may become an authorized
pause. Acceptable reasons include:
(A) An unintentional disconnection, which may include Game, voice chat, or audio disconnection
caused by a hardware or Internet malfunction.
(B) Unstable Internet connection, with a Ping of 100ms or higher.
(C) Player's sudden physical illness or injury.
8.5.2. Medical Pause
During a Game, if a medical issue, including illness, injury, or other conditions, renders a player unable to continue and necessitates a pause, the Team is required to arrange for a substitute player from their roster within 5 minutes. The substitute must play with the same hero, utilize identical equipment, and adhere to the same settings as the player being replaced, and will proceed with the Match without any adjustments. It is important to note that a player who is substituted due to a medical condition will be ineligible to participate in any of the remaining Games on that match day. Should a Team find itself with four or fewer available players, the Championship Committee will exercise its discretion to determine the outcome. Players may not unpause the game themselves. The Game will be resumed once the countdown concludes or resumed by the Game Observer with Referee's permission.
8.5.3. Unauthorized Pause
If a Player pauses or unpauses a Game without permission from the Referee, it will be considered unfair play and penalties will be applied at the discretion of the Championship Committee.
8.5.4. Player behavior during Pause
(A)For pauses under five minutes, players are prohibited from communicating with one another until
the pause concludes, indicated by a pause countdown displayed in the Game. In such cases, only a
single player is permitted to interact with the referee for the purpose of identifying or resolving the
issue causing the pause. Unauthorized communication during the pause will result in a warning from
the referee and ignoring of warning will lead to penalties for non-compliance.
(B) For pauses more than five minutes, players are allowed to communicate with each other.
(C) For pauses more than ten minutes, players may request to use the bathroom provided all players
leave and return together and avoid communicating with other individuals during this period.
(D) During a pause, coaches are not allowed to interfere with the Match through any means, including
but not limited to entering the Match Area. Also, coaches are not allowed to communicate with players
through any means, including but not limited to gestures, voice chat, and written materials.
8.6. Resume and Restart Protocol
8.6.1. Game Resume
After the countdown concludes, the game will immediately resume. No additional restrictions will be imposed for the remainder of the game.
8.6.2. Review Period
Within the first fifteen seconds after Game Resume, players are expected to play the game as usual while the referee reviews whether the issue leading to the pause has been resolved. Based on the review, the referee has the discretion to initiate another pause if necessary.
8.6.3. Confrontation Pause Protocol
Confrontation State is defined as a situation where direct damage (damage caused by debuff not included) is made from a Hero to another within four seconds before the pause, or a situation where direct damage is expected between Heroes within four seconds after the game resumes. If a pause occurs during a confrontation state, players are instructed by the referee to move their heroes to a safe area and cease confrontation for a brief duration (typically two to five seconds) once the game resumes. After this duration, the game will be paused again and be resumed after the referee ensures both teams are ready. Non-compliance with the referee's instructions, attempting to undermine fair play, or initiating unauthorized pauses will result in penalties, subject to the Championship Committee's discretion.
8.6.4. Time Machine Protocol
In cases of special circumstances such as network instability, equipment malfunctions, or malicious
unpause, resulting in an unfair competition environment and significant disadvantages for one team
(such as losing a Tyrant or Overlord, heroes being killed), Coaches can request to activate the "Time
Machine" protocol from the Referee.
The Referee, exercising discretion based on the specifics of the situation, will determine the time point
at which the issue occurred. The game will then be reset to the time point and resume once both teams
are ready. The referee will prioritize a time point where no confrontation occurred.
Given the strong continuity of the game, the fluctuation caused by Time Machine protocol could
significantly disrupt this characteristic. Therefore, it is considered a lower-priority solution.
8.6.5. Game Restart
If a Game is remade in the case of a pause, then the Game statistics before the pause will not be retained. The referee will decide, at their discretion, whether the picks and bans shall be retained in the restarted Game. Retaining picks and bans means maintaining players' former choices of Heroes and Common Skills.
8.7. Extreme Situations
An extreme situation, which means none of the pause protocols listed above can be applied, may
include:
(A) The game program fails to operate normally for a long period of time.
(B) An unsolvable bug appears, which would greatly affect the fairness of a Game.
(C) The Match is unable to continue due to force majeure such as Internet connection, electricity, or
equipment breakdowns.
If the above extreme situations lead to a prolonged pause, which means the Game cannot be restored
as the same as before, the referee will, at their discretion, make one of the following decisions:
(A) To continue the Game in the Match Area.
(B) To continue the Game in another environment suitable for Match play.
(C) To remake the Game with picks and bans retained.
(D) To remake the Game without picks and bans retained.
(E) To award one Team victory/defeat.
8.8. Legitimate Benefiting
When a game or player’s competitive state is disrupted due to unexpected pauses or disruptions, and the referee’s expedited decision leads to one side gaining an advantage, such advantage is considered passively obtained and thereby deemed as legitimate benefiting.
8.9. Non-Compliance
Team Members failing to adhere to a referee’s decisions may result in:
(A) A yellow-card warning for the first disobedience.
(B) A red-card warning for subsequent disobedience following a yellow card, leading to ejection from
the current match and suspension from the next match.
(C) Further violations will incur escalating penalties, at the discretion of the Championship
Committee's.
8.10. Referee
Referees are officials appointed by the Championship Committee's to adjudicate every matter related
to a match, including incidents occurring before, during, and after the Match. Their responsibilities
encompass the oversight of Matches, which includes but is not limited to:
(A) Verifying each team's Starting Line-up before the Match
(B) Supervising the operation of all segments of the match and the activities of individuals within the
match venue
(C) Inspecting and monitoring players' equipment.
(D) Implementing the basic Match procedures
(E) Initiating pause and resume commands during a Game
(F) Handling technical issues during the Game
(G) Making decisions in response to in-game disputes
(H) Levying penalties for disobedience of the rules during the Match
(I) Confirming the completion of the Match and documenting outcomes
8.10.1. Referee Conduct
At all times, Referees shall conduct themselves in a professional manner, and shall issue rulings in an impartial manner. No passion or prejudice will be shown towards any Player, Team, Team Manager, Coach, Owner, or other individuals.
8.10.2. Appeal
Any Appeal by Team Members during a game must initially be communicated to and confirmed with the Championship Committee before commencing with arbitration. Referees are prohibited from independently agreeing to any demands from Team Members. The Championship Committee is responsible for reviewing Appeals related to judgment errors made by referees. Should a referee be found at fault, they will be penalized by the Championship Committee according to the nature of their mistake. If it’s determined that correct protocols were not adhered to, the Championship Committee has the power to overturn the referee’s decision. The Championship Committee has the authority to review any decisions made before, during or after a Match to ensure that proper procedures are followed.
9. Venue
9.1. Match Area
The Match Area is the designated space where competition devices are situated. Throughout the
duration of a match, access to the Match Area is limited only to the starting Players and the Coaches of
the teams played the match.
No electronic devices, including mobile phones, tablets and smart devices (watches), are allowed in
the Match Area during the matches. No food is allowed in the Match Area and drinks will be provided.
9.2. Bench Area
Access to the Bench Area is exclusively reserved for Team Members. Coaches shall watch the game and monitor players' real-time audio communications during Games in the Bench Area. No food is allowed and drinks will be provided in the Bench Area.
9.3. Team Lounge
Access to the Team Lounge is exclusively reserved for Team Members, with entry permission determined by the Championship Committee. Team Members are required to adhere to applicable rules and uphold order within the Team Lounge. Lord noises or roughhousing are not allowed to prevent any disturbance to other teams.
10. Sponsorships
10.1. Prohibited Sponsors
Teams and Team Members are encouraged to develop relationships with sponsors. The sponsor's
business scope should comply with the local laws and regulations of the region where the team
belongs. If the overall team sponsorship conflicts with the following prohibited sponsor categories, it
is required that the team is exempt from such sponsorship and a statement must be issued by the team's
official social media. Teams and Team Members may not acquire sponsorship in the below listed
categories:
(A) Casino or gambling websites.
(B) Websites and products related to pornographic imagery and sex.
(C) Firearms, handguns, or ammunition providers.
(D) Alcohol
(E) Drugs
(F) Tobacco or cigarettes, including e-cigarette and vaping products.
(G) Web3, cryptocurrency, NFT and Blockchain.
(H) Other Videos Games
It is prohibited for any social media posts, team jerseys, or any other form of publicity associated with
the team to display the sponsor’s logo, or incorporate any slogans, hashtags, or keywords related to the
banned sponsor categories.
Teams and Team members are allowed to acquire sponsorship with third party payment and app store
organizations. However, the Championship Committee will decide whether the sponsor's logo can be
included on the team jerseys and other assets used in the Tournament.
10.2. Sponsorship Approval
Teams must submit overall sponsors details to the Championship Committee for approval, including sponsors name, logo, category and the approach to advertise during the Tournament. For instance, if the sponsor requires the display of the sponsor's logo on the Team Members' T-shirt, the design of such T-shirt needs to be provided in the request. The Championship Committee reserves the right to approve or reject the design or approach if it does not uphold the professional standards sought by the tournament.
11. Code of Conduct
Any of the following conduct or behavior under Section 11.1 and 11.2 are strictly prohibited:
11.1. Competition Conduct Code
11.1.1 Collusion
Collusion is defined as any agreement that involves two or more players to advantage opposing players. Secret agreement before the game to split prize money and/or any other form of compensation. Signaling or otherwise, among players. Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.
11.1.2 Competitive Integrity
Teams are expected to play at their best at all times within any Game and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play.
11.1.3 Buying, Selling, Renting, Transferring
Teams and players are not allowed to buy, sell, rent, or transfer materials, tangible or intangible, which belong to KPL, Honor of Kings, and all its parties concerned. Those materials include but are not limited to accounts, items, and gifts.
11.1.4 Cheating
Cheating of any forms is prohibited, including but not limited to any modifications of the Honor of Kings game client by any players, teams, or any individuals or organizations acting on behalf of a player or a team, any use of equipment accessories not permitted by the Championship Committee such as signaling devices, or any other cheating actions such as gesturing, the use of unauthorized grip powder or match phone cases and films.
11.1.5 Exploiting
Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes glitches in any game function that, in the sole determination of the Championship Committee, is not functioning as intended.
11.1.6 Spectator Monitors
Looking at or attempting to look at the spectator's monitors.
11.1.7 Ringing
Playing under another player's account or soliciting, inducing, encouraging, or directing someone else to play under another player's account.
11.1.8 Profanity and Hate Speech
A Team Member is not allowed to use language that is aggressive, insulting, defamatory, obscene, discriminatory, threatening, vulgar and offensive in the Match Area or online at any time. A Team Member is not allowed to issue or spread this type of language through any channels. A Team Member is not allowed to use this type of language on social media or during any public facing events such as streaming
11.1.9 Studio Interference
No Team Member may touch or otherwise interfere with lights, cameras, or other studio equipment.
11.1.10 Unauthorized Communications
All communication devices must be removed from the Match Area before the game. Players are not allowed to text/email or use social media while in the Match Area. During the match, communication by a Starter shall be limited to the players of the Starter's team.
11.1.11 Doping
Doping, defined as the use of any banned performance-enhancing drugs which include but not limited to stimulants, narcotics, or beta blockers, is prohibited. It is a common obligation for everyone involved in Championship to report any doping violation to the Championship Committee.
11.1.12 Identity
A player is not allowed to cover his/her face or attempt to conceal his/her identity from the referee. For this reason, hats are not allowed on the stage.
11.1.13 Appearance
Proper hygiene of a player is expected. Before a match, a player shall follow the instructions of Championship officials in terms of stage makeup.
11.2. Unprofessional Behavior
11.2.1. Harassment
Harassment is forbidden. Harassment is defined as systematic, hostile, and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are to isolate or ostracize a person and/or affect the dignity of the person.
11.2.2 Sexual Harassment
Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether the object of a potential sexual harassment action would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.
11.2.3 Discrimination Denigration
Team Members are not allowed to offend the dignity or integrity of a country, private person, or group of people through contemptuous, discriminatory, or denigrating words or actions on account of race, skin, color, ethnic, national, or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
11.2.4 Statements Regarding Championship, Tencent, and Honor of Kings
Members are not allowed to give, make, issue, authorize or endorse any statement or action having, or designed to have, an effect prejudicial or detrimental to the best interest of Championship, Tencent or its affiliates, or Honor of Kings, as determined in the sole and absolute discretion of Championship.
11.2.5 Confidentiality
A Team Member/team is not allowed to issue any information about Championship without the permission of the Championship Committee. A Team Member is obliged to disclose no information provided by the Championship Committee.
11.2.6 Player Behavior Investigation
If a Championship official contacts a Team Member for behavior investigation, the Team Member is obliged to tell the truth. If a Team Member withholds information or misleads an Championship official, creating an obstruction of the investigation, then the Team Member is subject to punishment.
11.2.7 Criminal Activity
Any team member is not allowed to engage in any activity which is prohibited by common law, statute, treaty, or regulations for public security.
11.2.8 Moral Turpitude
A Team Member is not allowed to engage in any activity which is deemed by the Championship to be immoral, disgraceful, or contrary to conventional standards of proper ethical behavior.
11.2.9 Public Order Disturbance
Members of a team are not allowed to damage the public property and disturb public order in the match area or the public places by actions including brawls, cursing other persons.
11.2.10 Abusive Behavior
Abuse of Championship referees in the Match Area or any other public occasion is prohibited, verbal or otherwise, which is against professional sportsmanship.
11.2.11 Bribery
No Team Member is allowed to offer any gift or reward to a player, coach, manager, Championship official, Tencent employee, or person connected with or employed by another Championship team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.
11.2.12 Gifts
No Team Member is allowed to accept any gift, reward or compensation for services promised, rendered, or to be rendered in connection with competitive play of the game.
11.2.13 No-Compliance
No Team Member is allowed to refuse or fail to apply the instructions or decisions of the Championship Committee.
11.2.14 Match-Fixing
No Team Member is allowed to offer, agree, conspire a match-fixing. Match-fixing, under any circumstance, is subject to the heaviest punishment.
11.2.15 Document Requests
Documentation or other reasonable items may be required at various times throughout the Championship as requested by the Championship Committee. If the documentation is not completed to the standards set by the Championship, then a team may be subject to penalties.
11.2.16 Association with Gambling
No Team Member or Championship official is allowed to take part, either directly or indirectly, in betting or gambling on any results of any Championship game, match or tournament.
12. Disciplinary Action
12.1. Investigation of and Right to Monitor Compliance
To ensure the integrity of the Tournament, the Championship Committee reserves the right to oversee adherence to these Official Rules, investigate potential violations, and enforce penalties for breaches. All Team Members and Team stakeholders are required to cooperate with the Championship Committee in any such investigations. A Team Member's failure to assist with an investigation conducted by the Championship Committee or its designated personnel, including but not limited to, being dishonest, withholding information, tampering with, or destroying evidence, is considered a violation of these Official Rules.
12.2. Subjection to Penalty
Violations of the Official Rules by any Team Member or Team stakeholder, caused by actions or negligence, will result in penalties. The Championship Committee will determine the severity and type of penalties. Decisions made by the Championship Committee regarding violations of the Official Rules or any other disputes related to the Tournament are conclusive.
12.3. Penalties
Penalties for violating these Official Rules may include, but are not limited to:
(A) Verbal Warning(s)
(B) Written Warning(s)
(C) Loss of Side Selection for Current or Future Game(s)
(D) Game Forfeiture(s)
(E) Match Forfeiture(s)
(F) Player or Team Suspension(s)
(G) Prize Forfeiture(s)
(H) Player or Team Disqualification(s)
(I) Ban for future Championship and/or Honor of Kings tournament events